![]() Epidemic offers a different take on the MOBA as there are three teams instead of the usual two competing over killing zombies and grabbing chokepoints to get the most supplies. These somehow-superhuman characters are introduced with far greater power than regular human NPCs. Instead they are faster, smarter, and plow through the hordes of infected. The survivors of this game have already been infected, but have somehow not been turned into mindless flesh-consuming monsters. That is one of the biggest issues I have seen in the Open Beta, and it is setting a bad precedent for people who are trying to improve the game through testing or learn the game mechanics. Currently in open beta, there is nothing to stop players from disconnecting, or never connecting, leaving teams very underpowered versus other PC squads. It is similar to many MOBA titles in that it is free to play, which will be both a benefit and detractor. Instead of an FPS survival horror game, we now have an isometric third person survival MOBA. Dead Island: Epidemic is a far cry from the other games (Dead Island and Riptide). We are once again treated to John Sinamoi, the Australian character who aides the survivors during the events of Dead Island.
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